(wip)
A walking-simulator style game, taking place in spaces inspired by underground utility tunnels. In this map made of long concrete corridors and pipes, you are free to get lost, and discover various spaces. boring. liminal. fantasized.
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Map / architecture, UI elements: Jérémie Bourbon
Game prototype (Unreal Engine 5.0): Antonin Wattel
Key development areas include character movement and interaction, sounds, lighting, space-dependent soundtrack, respawn mechanics, media playinng, menus..









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